Wondering how to play Cluedo? This game requires you to master the art of deduction – was it Colonel Mustard in the library with a candlestick or Green in the dining room with the dagger? The truth always comes out eventually...
Thinking of bringing this classic board game out come Christmas Day? It'll keep the family entertained for hours – not to mention that it brings out the competitive side of people, too. And it's much shorter than a game of Monopoly, which never hurts.
Own the classic version of Cluedo but can't find the instructions? Don't you worry: we're here to walk you through the game step by step. All you have to do is correctly guess the murderer, along with the room it happened in and the weapon that was used in order to win.
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In the box:
In the Cluedo box, you should find:
- 1 Gameboard
- 6 character tokens
- 6 miniature weapons
- 50 cards (6 character cards, 6 weapon cards, 9 room cards 29 clue cards)
- 1 case file envelope
- 1 pad of detective notebook sheets
- 2 dice
How to prepare Cluedo
- Unfold the gameboard.
- Place each character token at their place on the board. Choose characters between you – bear in mind that Miss Scarlet always goes first.
- Randomly place weapons in each room.
- Shuffle the types of cards separately and without looking, place one character card, one room card and one weapon card into the case file envelope. Close the envelope and pop it in the middle of the board – don't look inside until the end of the game.
- Place all cards together and divide the rest of them between the group.
- Give each person a detective notebook sheet and a pen or pencil.
How to play Cluedo
The idea of the game is to move from room to room to eliminate people, places, and weapons. The player who correctly accuses Who, What, and Where wins.
- First thing's first: look at your cards and note down the weapon, room and character on your detective notebook sheet. You now know it is neither of these things inside the envelope.
- Whoever is Miss Scarlet goes first in Cluedo. The game then continues to the left of Miss Scarlet.
- First of all, roll both dice. Ideally, you want to be able to enter a room every turn as once inside, you can make a suggestion. There are secret passages to make this easier.
- Move your game token the number of spaces you roll. You can move up, down or to the side, but not diagonally. You may not share a space with another character.
- Once inside a room, you can use the process of elimination to guess the weapon, character and room inside the case file envelope. You must move the weapon and character into the room you are suggesting. Once a suggestion is made, the person on the left of you must reveal if they have any cards you mentioned in their hand. If so, they must show you (and no one else) one card; you can then cross this off your detective notebook sheet and that's your turn over. If not, the next person can reveal one of their cards. If no cards are revealed, you can then accuse these three cards meaning you may have won the game.
- You can only make one accusation per game – be sure to do this only when you are certain you know what's in that envelope. After you've made an accusation, you may look inside the envelope. If your accusation matches the cards in the envelope, you have won! If not, the game will continue but you won't be allowed to play.